The great contradiction in the recent Newtown, Conn. elementary
school shooting is that many of the parents who are horrified at
violence directed at their children are the very same parents who allow
their children to inundated with simulated violence from every imaginable direction.
Many of the very same kids who were seen crying after the shooting incident will go home and watch simulated murder on television, where mass murder is considered “normal” and “acceptable.”
Beyond simulated violence on television, children are also routinely exposed to violence through Hollywood movies. The violence in movies has dramatically escalated over the past two decades, to the point where movies that are considered PG-13 today would have been rated “R” just twenty years ago.
The message? It’s okay for children to witness mass murder on the big screen, over and over again, while dosing them up with mind-altering psychiatric drugs that we already know are linked to violent thoughts and suicidal behavior.
Mass murder from a first person point of view: Video games
And then there’s video games. As it turns out, Adam Lanza was a video game player. He’s being described as “a loner who played video games” according to the Sun (UK).
To truly understand the extent of the simulated mass murder in video games, you need to see it for yourself. The video at the bottom of this article shows a trailer from the latest popular video game being played by children: Far Cry 3.
This video game puts players into an ultra-realistic, first-person shooting game that not only encourages but requires the bloody killing of hundreds of human beings in order to achieve “victory.” Points actually appear on the screen as you stab or shoot other humans.
Importantly, the player of the game must kill hundreds of other human beings from a first-person point of view where the player is in control of every move. This is not like watching a movie; it’s like controlling the movie.
The upshot of this is that violent video games TRAIN CHILDREN HOW TO MURDER.
And this is exactly what Adam Lanza, the kid who played video games, did in Newtown.
Parents have thrown their children to the industries of violence
What do video games, television and Hollywood movies have in common? Aside from all the extreme violence, they also provide for easy distractions for children that almost double as a kind of expedient daycare. It’s incredibly easy for a parent to sit his kid down in front of the flat screen TV or an Xbox video game console and then let the entertainment “babysit” their child for a few hours.
It’s so much easier than actually being attentive to a child’s needs, or spending time reading them books.
In America today, parents throw their children to the entertainment media wolves. They put their kids of mind-altering psychiatric drugs and then they act surprised when their children grow up to be violent killers.
Oh, and of course they blame the guns rather than the person using the guns. This is another key element of this entire charade: Ignore the violence, ignore the “mass murder training” video games and ignore the mind-altering drugs that cause violent outbursts. Instead, focus on an inanimate metal object which, by itself, is not capable of killing anyone.
It’s all part of the ploy to distract us all from the real causes of violent shootings while blaming those things which are not responsible.
That’s America today: There’s a shooting every few months, and those shootings happen for many of the same reasons which have to do with mind-altering drugs and disturbed young males who have a history of video games and violent television or movies. But almost as a matter of policy, the government deliberately ignores these influences on violence, almost as if to protect Big Pharma, Hollywood and the video game industries at any cost.
The cost keeps rising, however, and sooner or later, it may include the life of your own child or grandchild. If we wish to stop young men from committing acts of violence, we must obviously stop training them to be mass murderers.
Article Source: Infowars
Many of the very same kids who were seen crying after the shooting incident will go home and watch simulated murder on television, where mass murder is considered “normal” and “acceptable.”
Beyond simulated violence on television, children are also routinely exposed to violence through Hollywood movies. The violence in movies has dramatically escalated over the past two decades, to the point where movies that are considered PG-13 today would have been rated “R” just twenty years ago.
The message? It’s okay for children to witness mass murder on the big screen, over and over again, while dosing them up with mind-altering psychiatric drugs that we already know are linked to violent thoughts and suicidal behavior.
Mass murder from a first person point of view: Video games
And then there’s video games. As it turns out, Adam Lanza was a video game player. He’s being described as “a loner who played video games” according to the Sun (UK).
To truly understand the extent of the simulated mass murder in video games, you need to see it for yourself. The video at the bottom of this article shows a trailer from the latest popular video game being played by children: Far Cry 3.
This video game puts players into an ultra-realistic, first-person shooting game that not only encourages but requires the bloody killing of hundreds of human beings in order to achieve “victory.” Points actually appear on the screen as you stab or shoot other humans.
Importantly, the player of the game must kill hundreds of other human beings from a first-person point of view where the player is in control of every move. This is not like watching a movie; it’s like controlling the movie.
The upshot of this is that violent video games TRAIN CHILDREN HOW TO MURDER.
And this is exactly what Adam Lanza, the kid who played video games, did in Newtown.
Parents have thrown their children to the industries of violence
What do video games, television and Hollywood movies have in common? Aside from all the extreme violence, they also provide for easy distractions for children that almost double as a kind of expedient daycare. It’s incredibly easy for a parent to sit his kid down in front of the flat screen TV or an Xbox video game console and then let the entertainment “babysit” their child for a few hours.
It’s so much easier than actually being attentive to a child’s needs, or spending time reading them books.
In America today, parents throw their children to the entertainment media wolves. They put their kids of mind-altering psychiatric drugs and then they act surprised when their children grow up to be violent killers.
Oh, and of course they blame the guns rather than the person using the guns. This is another key element of this entire charade: Ignore the violence, ignore the “mass murder training” video games and ignore the mind-altering drugs that cause violent outbursts. Instead, focus on an inanimate metal object which, by itself, is not capable of killing anyone.
It’s all part of the ploy to distract us all from the real causes of violent shootings while blaming those things which are not responsible.
That’s America today: There’s a shooting every few months, and those shootings happen for many of the same reasons which have to do with mind-altering drugs and disturbed young males who have a history of video games and violent television or movies. But almost as a matter of policy, the government deliberately ignores these influences on violence, almost as if to protect Big Pharma, Hollywood and the video game industries at any cost.
The cost keeps rising, however, and sooner or later, it may include the life of your own child or grandchild. If we wish to stop young men from committing acts of violence, we must obviously stop training them to be mass murderers.
Article Source: Infowars