Hunger Games "Experiment" Said Behind Connecticut Massacre
An new report prepared by the Federal Security Services circulating in the Kremlin today on the horrific Connecticut Massacre is suggesting that these deaths may have been associated with the production of a video game based on the popular book Hunger Games which is about a post-apocalyptic United States where the killing of children is glorified as entertainment for the privileged elite classes.
According to this report, and as we had previously reported on in our report Connecticut Massacre Blamed On Son Of Top CIA Analyst, Nancy Champion Lanza [photo 2nd left], believed to be one of the Central Intelligence Agencies top psychological analysts working on Defense Advanced Research Projects Agency video game production, is said by Russian intelligence analysts to have been a “close working partner” with Hunger Games author Suzanne Collins who was her neighbor in the affluent Connecticut village of Newton where they both resided.
Though being described in the US mainstream propaganda media as a mysterious “doomsday prepper” and “gun enthusiast” who, without a job, lived in a $1.6 million mansion, this report continues, Nancy Champion Lanza demonstrates all of the characteristics and lifestyle the CIA creates for those of its top agent-analysts who work in the netherworld between American intelligence agencies, their nations corporations and their countries schools whose students have long been subjected to mass experimentation.
Unbeknownst to the vast majority of the American people is the CIA’s long history of unethical experimentation on children, and other citizens, without their knowledge, a fact known since 1977 when through a Freedom of Information Act request over 16,000 pages of mind control documents were found as part of that intelligence agencies financial history.
And it hasn’t stopped since, for example, between1988-2008 the number of overseas experiments on children for drugs paid for by US intelligence agencies, intended for American consumption, increased by 2,000%, to approximately 6,500 trials. These trials are often conducted in areas with large numbers of poor and illiterate people who grant their consent by signing an “X” or making a thumb print on a form. In May 2004, also, a young American man named Dan Markingson committed suicide in one such controversial study conducted by the University of Minnesota Department of Psychiatry of atypical antipsychotics.
Even worse, this report continues, was the CIA accelerating its funding of violent video game development after the results of a ground-breaking 2001 study titled Effects Of Violent Video Games On Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, And Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature conducted by Iowa State University researchers Craig A. Anderson and Brad J. Bushman revealed that:
“Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior.”
In the new CIA financed Hunger Games video game being developed, FSB analysts speculate in this report, Nancy Champion Lanza could very well have had DARPA authorization to pay schools, such as Sandy Hook Elementary, to conduct experiments on young children such as DARPA’s “hackerspaces” project involving high school students, but which Mitch Altman, a co-founder of Noisebridge, noted to the New York Times, “Having these [DARPA] programs in schools is fantastic, but the military calling the shots in American education? I don’t see that as a positive move.”
Important to note, and as we noted in our previous report on this massacre, the FSB received an extensive file on CIA and DARPA video game projects from Iranian intelligence officials after the August, 2011 arrest of CIA agent Amir Mirza Hekmati.
In a video confession to Iranian intelligence officials, Amir Mirzaei Hekmati, a former US Marine of Iranian descent, confessed to a career in American intelligence that included a stint at a video game company inNew York that he said was “a cover for the CIA.”
According to an English translation of the report published by The Tehran Times, an Iranian state-run newspaper, about one-third of the way through the report, Hekmati said he had worked for DARPA, after he left the Marine Corps in 2005.
Then, Hekmati said in Persian: “After DARPA I was recruited by Kuma Games Company, a computer games company which received money from CIA to design and make special films and computer games to change the public opinion’s mindset in the Middle East and distribute them amongMiddle East residents free of charge.
The goal of Kuma Games was to convince the people of the world and Iraq that what the U.S.
does in Iraq
and other countries is good and acceptable.”
Hekmati further added: “The head of Kuma called me and said, ‘I have received your resume from DARPA, and we have a program in which you can help us.’ ” Kuma, Hekmati explained, “was also a cover for the CIA. and only the chief of company knows that you’re working with the agency.”
Most ominous to note in this report is its conclusions, that as many in America are using this massacre to outlaw guns, the “real” threat facing these peoples are the generations of children being given powerful psychotropic drugs, so they’ll be quiet in class, that when combined with the violence their parents and society surround them with through violent video games, television and movies, is making monsters of them all.
Article Source: Whatdoesitmean
An new report prepared by the Federal Security Services circulating in the Kremlin today on the horrific Connecticut Massacre is suggesting that these deaths may have been associated with the production of a video game based on the popular book Hunger Games which is about a post-apocalyptic United States where the killing of children is glorified as entertainment for the privileged elite classes.
According to this report, and as we had previously reported on in our report Connecticut Massacre Blamed On Son Of Top CIA Analyst, Nancy Champion Lanza [photo 2nd left], believed to be one of the Central Intelligence Agencies top psychological analysts working on Defense Advanced Research Projects Agency video game production, is said by Russian intelligence analysts to have been a “close working partner” with Hunger Games author Suzanne Collins who was her neighbor in the affluent Connecticut village of Newton where they both resided.
Though being described in the US mainstream propaganda media as a mysterious “doomsday prepper” and “gun enthusiast” who, without a job, lived in a $1.6 million mansion, this report continues, Nancy Champion Lanza demonstrates all of the characteristics and lifestyle the CIA creates for those of its top agent-analysts who work in the netherworld between American intelligence agencies, their nations corporations and their countries schools whose students have long been subjected to mass experimentation.
Unbeknownst to the vast majority of the American people is the CIA’s long history of unethical experimentation on children, and other citizens, without their knowledge, a fact known since 1977 when through a Freedom of Information Act request over 16,000 pages of mind control documents were found as part of that intelligence agencies financial history.
And it hasn’t stopped since, for example, between1988-2008 the number of overseas experiments on children for drugs paid for by US intelligence agencies, intended for American consumption, increased by 2,000%, to approximately 6,500 trials. These trials are often conducted in areas with large numbers of poor and illiterate people who grant their consent by signing an “X” or making a thumb print on a form. In May 2004, also, a young American man named Dan Markingson committed suicide in one such controversial study conducted by the University of Minnesota Department of Psychiatry of atypical antipsychotics.
Even worse, this report continues, was the CIA accelerating its funding of violent video game development after the results of a ground-breaking 2001 study titled Effects Of Violent Video Games On Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, And Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature conducted by Iowa State University researchers Craig A. Anderson and Brad J. Bushman revealed that:
“Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior.”
In the new CIA financed Hunger Games video game being developed, FSB analysts speculate in this report, Nancy Champion Lanza could very well have had DARPA authorization to pay schools, such as Sandy Hook Elementary, to conduct experiments on young children such as DARPA’s “hackerspaces” project involving high school students, but which Mitch Altman, a co-founder of Noisebridge, noted to the New York Times, “Having these [DARPA] programs in schools is fantastic, but the military calling the shots in American education? I don’t see that as a positive move.”
Important to note, and as we noted in our previous report on this massacre, the FSB received an extensive file on CIA and DARPA video game projects from Iranian intelligence officials after the August, 2011 arrest of CIA agent Amir Mirza Hekmati.
In a video confession to Iranian intelligence officials, Amir Mirzaei Hekmati, a former US Marine of Iranian descent, confessed to a career in American intelligence that included a stint at a video game company in
According to an English translation of the report published by The Tehran Times, an Iranian state-run newspaper, about one-third of the way through the report, Hekmati said he had worked for DARPA, after he left the Marine Corps in 2005.
Then, Hekmati said in Persian: “After DARPA I was recruited by Kuma Games Company, a computer games company which received money from CIA to design and make special films and computer games to change the public opinion’s mindset in the Middle East and distribute them among
Hekmati further added: “The head of Kuma called me and said, ‘I have received your resume from DARPA, and we have a program in which you can help us.’ ” Kuma, Hekmati explained, “was also a cover for the CIA. and only the chief of company knows that you’re working with the agency.”
Most ominous to note in this report is its conclusions, that as many in America are using this massacre to outlaw guns, the “real” threat facing these peoples are the generations of children being given powerful psychotropic drugs, so they’ll be quiet in class, that when combined with the violence their parents and society surround them with through violent video games, television and movies, is making monsters of them all.
Article Source: Whatdoesitmean